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	<title>NateJC.com</title>
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	<description>Flash &#38; AS3 info, source, &#38; experiments</description>
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		<title>AS3 DisplayObject Auto Depth Sorter</title>
		<link>http://natejc.com/blog/2011/11/as3-displayobject-auto-sorter/</link>
		<comments>http://natejc.com/blog/2011/11/as3-displayobject-auto-sorter/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 07:02:13 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tools & Utils]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=268</guid>
		<description><![CDATA[A common issue I have while creating Flash/ActionScript 3 games is needing to depth sort DisplayObjects based on some property of the display object itself (most often, their y coordinate). I do this so often that, a while back, I created a special class that extends Sprite and automatically handles this for you. I thought [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Flash Game: Kung Fu Panda Tales of Po</title>
		<link>http://natejc.com/blog/2011/11/flash-game-kung-fu-panda-tales-of-po/</link>
		<comments>http://natejc.com/blog/2011/11/flash-game-kung-fu-panda-tales-of-po/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 06:37:19 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=261</guid>
		<description><![CDATA[At Seven2, I served as the lead developer on the pilot game for a brand new Nickelodeon tv series based on Kung Fu Panda! This recently released game, called called Tales of Po, is in the running to be Nickelodeon’s 2011 Game of the Year (along with Voltron Ultimate Victory, another game that I served as lead dev on)! It’s a side-scrolling rpg-brawler [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Unite11 (Unity3D) Flash Day 9/27/11</title>
		<link>http://natejc.com/blog/2011/09/unite11-unity3d-flash-day-92711/</link>
		<comments>http://natejc.com/blog/2011/09/unite11-unity3d-flash-day-92711/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 22:31:28 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Rants & Raves]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=242</guid>
		<description><![CDATA[Today was “Flash Day” at Unite11, which discussed using Unity to publish a swf.  Lucas Meijer &#38; Ralph Hauwert (who started working for Unity in June) were the presenters and did an excellent job with it. Why? Unity decided to add Adobe Flash support for people who needed a larger installation customer base. This became [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>First Think Labs class starts tonight</title>
		<link>http://natejc.com/blog/2011/05/first-think-labs-class-starts-tonight/</link>
		<comments>http://natejc.com/blog/2011/05/first-think-labs-class-starts-tonight/#comments</comments>
		<pubDate>Wed, 18 May 2011 19:52:34 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Rants & Raves]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=237</guid>
		<description><![CDATA[The company I work for, Seven2, along with its sister company, 14Four, or co-sponsoring Think Labs. Think Labs is a series of free classroom training sessions in online and mobile development. For years we’ve been putting our new employees through a rigorous training program and we&#8217;ve decided to share this training with the community. We had a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Adobe Wallaby (Flash to HTML) gotcha&#8217;s &amp; clarification</title>
		<link>http://natejc.com/blog/2011/03/adobe-wallaby-flash-to-html-gotchas-clarification/</link>
		<comments>http://natejc.com/blog/2011/03/adobe-wallaby-flash-to-html-gotchas-clarification/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 19:16:50 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[HTML]]></category>
		<category><![CDATA[Rants & Raves]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=220</guid>
		<description><![CDATA[Adobe announced “Wallaby” today, which is the codename for “an experimental technology that converts the artwork and animation contained in Adobe® Flash® Professional (FLA) files into HTML”. To clarify, Wallaby does NOT mean that you now get “Flash on your iOS device” as some sites are misleadingly claiming. Here are the notes from their announcement: [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Flash Game: T.U.F.F. Puppy Unleashed</title>
		<link>http://natejc.com/blog/2010/12/flash-game-t-u-f-f-puppy-unleashed/</link>
		<comments>http://natejc.com/blog/2010/12/flash-game-t-u-f-f-puppy-unleashed/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 22:16:22 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Rants & Raves]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=206</guid>
		<description><![CDATA[At Seven2, I served as the lead programmer on the pilot game for a brand new Nickelodeon cartoon show called T.U.F.F. Puppy. This game is now in the running to be Nickelodeon&#8217;s 2010 Game of the Year. The game is called T.U.F.F. Puppy Unleashed! It&#8217;s a grid-based combat game similar to Final Fantasy Tactics. This [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Become an Internet Ninja Using Chrome&#8217;s Search Keywords</title>
		<link>http://natejc.com/blog/2010/12/become-an-internet-ninja-using-chromes-search-keywords/</link>
		<comments>http://natejc.com/blog/2010/12/become-an-internet-ninja-using-chromes-search-keywords/#comments</comments>
		<pubDate>Fri, 03 Dec 2010 20:43:28 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tools & Utils]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=190</guid>
		<description><![CDATA[You know that awesome Google Chrome address bar that doubles as a search bar? Did you know you can quickly tell it what website you want to search without taking your hands off of the keyboard? In my Google Chrome search bar, if I want to search a specific website, I just type one of [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Flash bug: G KeyCode mysteriously different on key down vs key up</title>
		<link>http://natejc.com/blog/2010/11/flash-bug-g-keycode-mysteriously-different-on-key-down-vs-key-up/</link>
		<comments>http://natejc.com/blog/2010/11/flash-bug-g-keycode-mysteriously-different-on-key-down-vs-key-up/#comments</comments>
		<pubDate>Mon, 01 Nov 2010 18:20:22 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=159</guid>
		<description><![CDATA[I was making a Flash game that required the &#8220;G&#8221; keyboard key today. It listens for the KEY_DOWN event, stores that this key is currently down in an array indexed by they G keyCode, and then looks for the same array index when a KEY_UP event occurs. The problem is, it&#8217;s not the same keyCode. Every [...]]]></description>
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		<slash:comments>0</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/3.0/us/</creativeCommons:license>
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		<title>iPhone development in Flash CS5 Beta (link dump)</title>
		<link>http://natejc.com/blog/2010/09/iphone-development-in-flash-cs5-beta-link-dump/</link>
		<comments>http://natejc.com/blog/2010/09/iphone-development-in-flash-cs5-beta-link-dump/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 19:00:11 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=132</guid>
		<description><![CDATA[[In light of recent events, I thought this worth reposting] It took some digging for me to find all of the resources available on the subject so far, so I thought I&#8217;d share what I found: Designing Flash Applications for iPhone, Arno Gourdol (MAX, 2009) Source to 4 Flash iPhone apps, Ted Patrick Building iPhone [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Using a Mac? Check out these must-have Quick Look plugins</title>
		<link>http://natejc.com/blog/2010/08/using-a-mac-check-out-these-must-have-quick-look-plugins/</link>
		<comments>http://natejc.com/blog/2010/08/using-a-mac-check-out-these-must-have-quick-look-plugins/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 18:23:24 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Rants & Raves]]></category>
		<category><![CDATA[Tools & Utils]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=148</guid>
		<description><![CDATA[It has been about year since I switched from Windows to Mac and I thought I would release a series of articles that discusses my workflow and the vital tools that I have discovered along the way. Today, we talk about one of the best features of Apple&#8217;s OS: Quick Look. Highlight any file, press [...]]]></description>
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		<slash:comments>2</slash:comments>
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