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Archive for the 'Flash' Category

PowerCursor – Flash Tactile mouse cursor response?

Posted by Nate Chatellier on May 23rd, 2007

Check this out: “Tactile sensations like stickiness, roughness, pressure, volume or mass can be experienced in a graphical user interface without resorting to special force feedback devices. Powercursor uses a technique called ‘visually simulated force feedback’ to evoke the tactile experience.” Pretty cool concept. Not sure how practical it really is, but I can think [...]

ActionScript 3 Data Structures

Posted by Nate Chatellier on May 18th, 2007

I’ve been longing to re-create the Zelda Arena game I created a while back in AS 3 (under a different title so I don’t get sued by Nintendo), and actually finish the project (feature-complete) and post it online where multiple people could go up against each other on a single server. My dreams for the [...]

FLV Video Player Review

Posted by Nate Chatellier on May 17th, 2007

I had reason to run a downloaded flv file on my local system today. I tried three different players in the following order: Flash Video Player by FlashGuru Apollo Flash Video Player by Mutationevent.com, FLV Player 1.3.3 by Martijn de Visser The first two both installed just fine, but when I double clicked my .flv [...]

Tweener Transition CheatSheet

Posted by Nate Chatellier on May 16th, 2007

Have you ever wished you could have all of the different Tweener transition types (based on the Robert penner easing equations) on a single cheatsheet? I have too. So, I finally got around to making said cheatsheet. Enjoy. TweenerTransitionCheatSheet.pdf addthis_url = ‘http%3A%2F%2Fnatejc.com%2Fblog%2F2007%2F05%2Ftweener-transition-cheatsheet%2F’; addthis_title = ‘Tweener+Transition+CheatSheet’; addthis_pub = ‘natejc’;

Seven2 Interactive & Spokane FPUG

Posted by Nate Chatellier on May 11th, 2007

I live and work in Spokane, Washington, USA. Recently, I’ve been dreaming of having a SFPUG (Spokane Flash Platform User Group); but after trying hard to hire some good Flash developers for my current employer (DigiDeal), I was convinced that all of the good Flash developers in my somewhat-smaller-city were already working with me… And [...]

Flash, UML & gModeler Review

Posted by Nate Chatellier on May 10th, 2007

I started looking for different UML tools today to use for my next project. I wanted something free. I remember seeing a couple done in Flash in the past, so I figured I’d try those out. I came across three of them: gModeler – Done by Grant Skinner and his team in Flash. Free to [...]

Registered Socket Functions

Posted by Nate Chatellier on May 3rd, 2007

Now that you know how to dynamically cast variables at runtime, we can create a very cool static class I dub RegisteredSocketFunctions. The purpose of this class is to allow any function to be "registered," which, by doing so, allows global access to the function directly. The goals of the RegisteredSocketFunctions class: Any function in [...]

Tweener + Bezier + Zeh = Brilliance

Posted by Nate Chatellier on May 1st, 2007

Zeh, the brains behind Tweener, has done it again. One of the main goals of Tweener was to create a system designed to allow the creation of animations (be they simple or complex) very easily. This goal was definitely accomplished. However, designing something that is appealing to the crowd wishing for simplicity, often leaves the [...]

Dynamic Casting and * in ActionScript 3

Posted by Nate Chatellier on April 27th, 2007

This discussion is necessary in order to continue with our network programming lessons. Casting (converting one variable type to another) in ActionScript 3 is very easy. The following code casts a uint as a String: PLAIN TEXT Actionscript: var  nNum:uint = 5; var  sNum:String = String(nNum); But what if you don't know what the variable [...]

Flash Network Programming via TCP/IP, part 2

Posted by Nate Chatellier on April 26th, 2007

Today, I give you a free utility class that handles everything you need to handle in order to establish a connection. Tomorrow, I give you the world a class that make it seem like you are calling functions directly on the server and visa versa. Download the latest version of the ConnectionEstablisher class here. Usage [...]

Flex SDK Goes Open Source

Posted by Nate Chatellier on April 26th, 2007

Although I went on a rant about Adobe yesterday, I really do like and respect the company--even more so today. If you haven't heard yet, Adobe just open sourced the Flex SDK as of this press release. This is definitely a bold move. From the release: “The definition and evolution of Flex has been influenced [...]

Flash, AS 3, and physics

Posted by Nate Chatellier on April 25th, 2007

There are a lot of good physics libraries and examples out there, such as the Fisix Engine, . But I just stumbled across a couple new ones: www.feedthehead.net, www.acrobots.net, and this monster truck demo (with source). Feedthehead has some fun easter eggs as well; for example, try pulling off the nose multiple times. With the [...]

Adobe CS 3 Web Premium installation fiasco

Posted by Nate Chatellier on April 25th, 2007

My copy of Adobe Creative Suite 3 Web Premium arrived in the mail today! It contains the following major programs on a single DVD: Dreamweaver CS3 Flash CS3 Professional Photoshop CS3 Extended Illustrator CS3 Fireworks CS3 Acrobat 8 Professional Contribute CS3 Needless to say, this image expresses how I felt when I opened the package: [...]

The Little Tweener that Could

Posted by Nate Chatellier on April 23rd, 2007

I used MC Tween all the time. When AS 3.0 came out, I loved everything about it, except the fact that there was no MC Tween. I sent an e-mail to Zeh asking if he was planning on porting it. He mentioned that he was working on a new implementation called Tweener, but that it [...]