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Archive for the 'Flash' Category

mouseEnabled and mouseChildren Affect CPU Load

Posted by Nate Chatellier on March 11th, 2008

I was reading a post from Keith Peters today and noticed a comment made by Ryan Taylor mentioning that mouseEnabled and mouseChildren affect the CPU load. I had to know if this was true or not so I promptly created an experiment app. The app randomly creates 700 parent sprites and 700 nested children sprites. [...]

MD5 Checksum Doesn’t Match in swf Files

Posted by Nate Chatellier on February 13th, 2008

In the gambling industry, software integrity is vital. It would be all too easy for someone to write a magical up, up, down, down, left, right, left, right, b, a, sequence into an electronic gambling machine, tell a few friends about it, and make some money. To prevent this, most jurisdictions require the game to [...]

Whatever happened to Saffron UML?

Posted by Nate Chatellier on January 14th, 2008

Back in May 2007, I posted about Flash and UML. I mentioned Saffron in the post and Samuel Agesilas (author of Saffron) posted a comment saying, “I’m honored that you would like to be on the private alpha. I most certainly can put you on that list. I will email you all of the info,” [...]

Flash in Casinos and G2E recap

Posted by Nate Chatellier on November 21st, 2007

I returned from Las Vegas a couple of days ago where the company I work for, DigiDeal, was an exhibitor at the biggest casino/gambling convention in the world, G2E (Global Gaming Expo). There were two highlights for me:
1. My parent company, IGT, has a distribution and development agreement with Microsoft for their Surface computing. I [...]

Particle System, v0.1

Posted by Nate Chatellier on November 9th, 2007

I have seen many particle systems released on many different blogs. I’ve always thought that they were pretty cool and I’ve thought multiple times about making one myself, but decided not to for the single reason that I didn’t want to be just the next guy to jump on the bandwagon of things that have [...]

FotB ‘07, Astro (Flash Player 10), & Diesel (Flash CS4)

Posted by Nate Chatellier on November 7th, 2007

In-spite of some personal international traveling hiccups, Flash on the Beach 2007 was an incredible conference! I learned something new or was greatly inspired at nearly every session that I attended. I’ll be covering the specifics of these sessions in greater detail in a series of future posts. However, the Adobe keynote done [...]

Flash on the Beach 2007 schedule

Posted by Nate Chatellier on October 30th, 2007

It seems like every year, I hear posts about Flash on the Beach, being the ‘best conference ever‘ in one form or another. I have always dreamed of attending a Flash on the Beach conference and this year, I finally get to! My only let downs will be that Phlash5 will not be performing and [...]

C U at the “Adobe on AIR tour” in Seattle

Posted by Nate Chatellier on July 9th, 2007

I’m headed to the Adobe on AIR tour in Seattle tomorrow. If anybody else is going to be there that wants to hook up and exchange geek talk, drop me a comment or an e-mail…

addthis_url = ‘http%3A%2F%2Fnatejc.com%2Fblog%2F2007%2F07%2Fc-u-at-the-adobe-on-air-tour-in-seattle%2F’;
addthis_title = ‘C+U+at+the+%26%238220%3BAdobe+on+AIR+tour%26%238221%3B+in+Seattle’;
[...]

Organizing your AS and FLA Files in Large Development Environments

Posted by Nate Chatellier on June 13th, 2007

I lead an ever-growing team of Flash developers at a company called DigiDeal. We create electronic poker tables that go in casinos. Our goal is to pump out new games as often as possible. Since most casino games are just a variation of some “base level” game (such as Poker, Blackjack, Baccarat, etc), inheritance and [...]

Bitmap and Sprite Conversion in ActionScript 3

Posted by Nate Chatellier on June 8th, 2007

I got tired of writing the Bitmap and Sprite Conversion code in AS3 multiple times and finally decided I'd write a small utility that would easily do this for me.
Usage:
Let's say you have some some Sprite on the stage called _mcSprite that you want to become a bitmap, then you would do the following:
PLAIN TEXT
Actionscript:

var [...]

FlashCS3 Class Path Oddities

Posted by Nate Chatellier on June 2nd, 2007

I just spent the last 30 minutes wanting to pull an Office Space on my computer. It all boiled down to odd behavior related to setting the class path in Flash CS3. Allow me to save you from a similar frustration:
Let's say I have an .fla located in "com.natejc.display.utils". Since I'll be using other classes [...]

FlashDevelop 3 Beta review

Posted by Nate Chatellier on June 1st, 2007

On Tuesday (May 22, 2007), Mika Palmu, Philippe Elsass, and Nick Farina made an alpha release of the next installment of my favorite ActionScript editor, FlashDevelop. Somehow, I missed that they released the beta last night!
I tip my hat to the guys that made it. Considering it's a free editor, it's pretty darn good. I [...]

Flash Player 9 Local swf Security

Posted by Nate Chatellier on May 30th, 2007

Let's say you had an external settings file that you wanted to load using the following code:
PLAIN TEXT
Actionscript:

protected var _loader:URLLoader = new URLLoader();

_loader.addEventListener( Event.COMPLETE, function():void { trace("settings.txt was loaded successfully"); } );

_loader.load( new URLRequest("settings.txt") );

You finish writing your class, save your fla, and compile. After compilation completes, the code above properly trace s "settings.txt [...]

Animated Cursor

Posted by Nate Chatellier on May 25th, 2007

Hopefully things will slow down at work so I can get back to the tutorials. In the mean time, check out the best animated cursor I have ever seen (and I typically can't stand most animated cursors). It was created by www.1-click.jp, but I hosted it here in-case they ever move it.

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