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Archive for the 'Flash' Category

Steve Jobs and Flash: The real “most important reason”

Posted by Nate Chatellier on April 29th, 2010

If you haven’t, first go read Steve Jobs’ “Thoughts on Flash“.
First, there’s “Open”.
Seriously? Apple is one of the most closed companies in the world. The iPhone & iPad are the most closed and regulated system I have ever seen in my life–by far. I can’t count the # of apps that have been rejected because [...]

iPhone development in Flash CS5 Beta (link dump)

Posted by Nate Chatellier on February 5th, 2010

It took some digging for me to find all of the resources available on the subject so far, so I thought I’d share what I found:
Designing Flash Applications for iPhone, Arno Gourdol (MAX, 2009)
Source to 4 Flash iPhone apps, Ted Patrick
Building iPhone Applications with Flash CS5, Mike Chambers (FITC Edmonton, 2009)
Flash CS5 multi-touch (with source [...]

Changes and Updates

Posted by Nate Chatellier on February 4th, 2010

Sorry I’ve been MIA for a while, but a lot has changed for me in the past year: my wife Megan and I traveled A LOT (Thailand, Italy, London, Las Vegas, Grand Cayman, Mexico, Belize, Honduras), she got pregnant, we now have a 3 month old, I sold a car and bought a brand new [...]

Resizing a Parent Sprite Without Resizing the Child Sprite

Posted by Nate Chatellier on March 26th, 2009

A co-worker approached me with a problem today. He wanted to resize a parent Sprite (or MovieClip, DisplayObject, etc) without resizing the child Sprite. So, in a nutshell, here's how you do it:
PLAIN TEXT
ACTIONSCRIPT:

_mcParent._mcChild.scaleX = 1 / _mcParent.scaleX;

_mcParent._mcChild.scaleY = 1 / _mcParent.scaleY;

_mcParent._mcChild.x = _nChildStartX / _mcParent.scaleX;

_mcParent._mcChild.y = _nChildStartY / _mcParent.scaleY;

And here's a simple demo [...]

Flash to become commonplace in your living room?

Posted by Nate Chatellier on January 5th, 2009

Check this little beauty out: one of Intel's newest processors, the CE 3100, which is designed for web enabled tv's, set-top boxes, and Blu-ray players, will have built in support for Adobe Flash. This means that users of CE 3100-based HDTV's will be able to stream Flash from YouTube or anywhere else directly on their [...]

Adobe laying off 600 employees, including Mike Downey

Posted by Nate Chatellier on December 4th, 2008

Update: Here are Mike Chambers' thoughts on the issue...
I thought it was a bad April fool's joke at first, but it's not April. It's true, Adobe is laying off 8% of their global workforce, which is about 600 employees. More details will be available on Dec 16th during their regular earnings conference call. The full [...]

Flash on the Beach 2008 schedule

Posted by Nate Chatellier on September 22nd, 2008

It's once again the time of year for the best Flash conference. Here's my schedule:
Day 0: Sunday 28th Sep 2008
09:30am PV3D Workshop. Ralph Hauwert
Day 1: Monday 29th Sep 2008
09:00am Keynote: Flash Now and in the Future. Richard Galvan
10:15am The best way to predict the future is to invent it. Carlos Ulloa
11:30am Things to [...]

Flash CS4 – A Minor Update? Nope.

Posted by Nate Chatellier on September 17th, 2008

AppleInsider just released some details about CS4. They're saying that insiders call it a "minor update." Over on Keith Peter's blog, he argues the point by praising these new features, "bones, 3D, PixelBender, sound synthesis, new text engine, new drawing API." In response, Steven Sacks comments "Wait a sec, Keith. You’re talking about features of [...]

Flashplayer and AIR Benchmark Test app

Posted by Nate Chatellier on August 19th, 2008

I'm currently using the Flashplayer in more of an embedded system configuration. We're evaluating multiple hardware configurations to decide what hardware to use and we're also evaluating multiple version of the Flashplayer to decide which Flashplayer to use. So I made a quick open source test app to help with this evaluation. It allows you [...]

Should Adobe follow the new ECMAScript 3.1 standard?

Posted by Nate Chatellier on August 15th, 2008

For background, read:

Standards, ECMAScript and representing the past
ActionScript 3 and ECMAScript 4
Ru Roh! Adobe Screwed By EcmaScript Standards Agreement
How will ECMAScript “Harmony” affect ActionScript 3?

Keith Peters just posed a good question, Why Standards?. On the one hand, standards are undeniably good, assuming that the point of a "standard" is that many adhere to it. It's [...]

Re: The Open Web is Slow

Posted by Nate Chatellier on April 3rd, 2008

This is in response to Ryan Stewart's post: The Open Web Is Slow.
Thanks for the post Ryan. I agree with much of what you are saying and as a non-Adobe employee, I definitely agree that Adobe does better-than-most commercial companies at contributing and fostering the open source community. In-fact, the Flash community, by and large, [...]

We’re Hiring: ActionScript 3 Engineer

Posted by Nate Chatellier on March 26th, 2008

Well, we're basically always hiring (so apply even if this ad goes away), but given that the OSFlash Job Board just had a relaunch, we thought we'd try our luck at using it.
Here's the contents of the job posting:
ActionScript 3 Engineer
DigiDeal Corporation, Spokane Valley, WA
Deal yourself a winning hand! Join DigiDeal and [...]

Adobe MAKE SOME NOISE

Posted by Nate Chatellier on March 18th, 2008

I was also having problems with the SOUND_COMPLETE event. I discovered Andre Michelle's post petition about it and promptly added my name to the list. There have been multiple other people posting about the problem also. Unfortunately, the only response that I could find from Adobe was by Brent Baker on a bug report for [...]

Automatic Flash X,Y Wireframe Preview

Posted by Nate Chatellier on March 14th, 2008

At the company I work for we use Functional Specification documents for any new Flash game that we make. Before any of the developers start any coding, the design team puts together a simple frame by frame Flash file to make it easy to see what things will look like in the various states of [...]