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Archive for the 'Design Patterns' Category

Organizing your AS and FLA Files in Large Development Environments

Posted by Nate Chatellier on June 13th, 2007

I lead an ever-growing team of Flash developers at a company called DigiDeal. We create electronic poker tables that go in casinos. Our goal is to pump out new games as often as possible. Since most casino games are just a variation of some “base level” game (such as Poker, Blackjack, Baccarat, etc), inheritance and [...]

Flash, UML & gModeler Review

Posted by Nate Chatellier on May 10th, 2007

I started looking for different UML tools today to use for my next project. I wanted something free. I remember seeing a couple done in Flash in the past, so I figured I’d try those out. I came across three of them:

gModeler – Done by Grant Skinner and his team in Flash. Free to use.
gliffy [...]