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	<title>NateJC.com &#187; ActionScript</title>
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	<link>http://natejc.com/blog</link>
	<description>Flash &#38; AS3 info, source, &#38; experiments</description>
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		<title>AS3 DisplayObject Auto Depth Sorter</title>
		<link>http://natejc.com/blog/2011/11/as3-displayobject-auto-sorter/</link>
		<comments>http://natejc.com/blog/2011/11/as3-displayobject-auto-sorter/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 07:02:13 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tools & Utils]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=268</guid>
		<description><![CDATA[A common issue I have while creating Flash/ActionScript 3 games is needing to depth sort DisplayObjects based on some property of the display object itself (most often, their y coordinate). I do this so often that, a while back, I created a special class that extends Sprite and automatically handles this for you. I thought]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Flash Game: Kung Fu Panda Tales of Po</title>
		<link>http://natejc.com/blog/2011/11/flash-game-kung-fu-panda-tales-of-po/</link>
		<comments>http://natejc.com/blog/2011/11/flash-game-kung-fu-panda-tales-of-po/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 06:37:19 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=261</guid>
		<description><![CDATA[At Seven2, I served as the lead developer on the pilot game for a brand new Nickelodeon tv series based on Kung Fu Panda! This recently released game, called called Tales of Po, is in the running to be Nickelodeon’s 2011 Game of the Year (along with Voltron Ultimate Victory, another game that I served as lead dev on)! It’s a side-scrolling rpg-brawler]]></description>
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		<slash:comments>2</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/3.0/us/</creativeCommons:license>
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		<item>
		<title>First Think Labs class starts tonight</title>
		<link>http://natejc.com/blog/2011/05/first-think-labs-class-starts-tonight/</link>
		<comments>http://natejc.com/blog/2011/05/first-think-labs-class-starts-tonight/#comments</comments>
		<pubDate>Wed, 18 May 2011 19:52:34 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Rants & Raves]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=237</guid>
		<description><![CDATA[The company I work for, Seven2, along with its sister company, 14Four, or co-sponsoring Think Labs. Think Labs is a series of free classroom training sessions in online and mobile development. For years we’ve been putting our new employees through a rigorous training program and we&#8217;ve decided to share this training with the community. We had a]]></description>
		<wfw:commentRss>http://natejc.com/blog/2011/05/first-think-labs-class-starts-tonight/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/3.0/us/</creativeCommons:license>
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		<title>Flash bug: G KeyCode mysteriously different on key down vs key up</title>
		<link>http://natejc.com/blog/2010/11/flash-bug-g-keycode-mysteriously-different-on-key-down-vs-key-up/</link>
		<comments>http://natejc.com/blog/2010/11/flash-bug-g-keycode-mysteriously-different-on-key-down-vs-key-up/#comments</comments>
		<pubDate>Mon, 01 Nov 2010 18:20:22 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=159</guid>
		<description><![CDATA[I was making a Flash game that required the &#8220;G&#8221; keyboard key today. It listens for the KEY_DOWN event, stores that this key is currently down in an array indexed by they G keyCode, and then looks for the same array index when a KEY_UP event occurs. The problem is, it&#8217;s not the same keyCode. Every]]></description>
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		<slash:comments>0</slash:comments>
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		<title>iPhone development in Flash CS5 Beta (link dump)</title>
		<link>http://natejc.com/blog/2010/09/iphone-development-in-flash-cs5-beta-link-dump/</link>
		<comments>http://natejc.com/blog/2010/09/iphone-development-in-flash-cs5-beta-link-dump/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 19:00:11 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=132</guid>
		<description><![CDATA[[In light of recent events, I thought this worth reposting] It took some digging for me to find all of the resources available on the subject so far, so I thought I&#8217;d share what I found: Designing Flash Applications for iPhone, Arno Gourdol (MAX, 2009) Source to 4 Flash iPhone apps, Ted Patrick Building iPhone]]></description>
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		<slash:comments>1</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/3.0/us/</creativeCommons:license>
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		<title>Using a Mac? Check out these must-have Quick Look plugins</title>
		<link>http://natejc.com/blog/2010/08/using-a-mac-check-out-these-must-have-quick-look-plugins/</link>
		<comments>http://natejc.com/blog/2010/08/using-a-mac-check-out-these-must-have-quick-look-plugins/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 18:23:24 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Rants & Raves]]></category>
		<category><![CDATA[Tools & Utils]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=148</guid>
		<description><![CDATA[It has been about year since I switched from Windows to Mac and I thought I would release a series of articles that discusses my workflow and the vital tools that I have discovered along the way. Today, we talk about one of the best features of Apple&#8217;s OS: Quick Look. Highlight any file, press]]></description>
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		<slash:comments>2</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/3.0/us/</creativeCommons:license>
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		<item>
		<title>Resizing a Parent Sprite Without Resizing the Child Sprite</title>
		<link>http://natejc.com/blog/2009/03/resizing-a-parent-sprite-without-resizing-the-child-sprite/</link>
		<comments>http://natejc.com/blog/2009/03/resizing-a-parent-sprite-without-resizing-the-child-sprite/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 23:31:45 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=68</guid>
		<description><![CDATA[A co-worker approached me with a problem today. He wanted to resize a parent Sprite (or MovieClip, DisplayObject, etc) without resizing the child Sprite. So, in a nutshell, here&#8217;s how you do it: [ActionScript] _mcParent._mcChild.scaleX = 1 / _mcParent.scaleX; _mcParent._mcChild.scaleY = 1 / _mcParent.scaleY; _mcParent._mcChild.x = _nChildStartX / _mcParent.scaleX; _mcParent._mcChild.y = _nChildStartY / _mcParent.scaleY; [/ActionScript]]]></description>
		<wfw:commentRss>http://natejc.com/blog/2009/03/resizing-a-parent-sprite-without-resizing-the-child-sprite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/3.0/us/</creativeCommons:license>
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		<item>
		<title>Flashplayer and AIR Benchmark Test app</title>
		<link>http://natejc.com/blog/2008/08/flashplayer-and-air-benchmark-test-app/</link>
		<comments>http://natejc.com/blog/2008/08/flashplayer-and-air-benchmark-test-app/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 18:16:07 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tools & Utils]]></category>
		<category><![CDATA[Tweener]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=98</guid>
		<description><![CDATA[I&#8217;m currently using the Flashplayer in more of an embedded system configuration. We&#8217;re evaluating multiple hardware configurations to decide what hardware to use and we&#8217;re also evaluating multiple version of the Flashplayer to decide which Flashplayer to use. So I made a quick open source test app to help with this evaluation. It allows you]]></description>
		<wfw:commentRss>http://natejc.com/blog/2008/08/flashplayer-and-air-benchmark-test-app/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/3.0/us/</creativeCommons:license>
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		<item>
		<title>Should Adobe follow the new ECMAScript 3.1 standard?</title>
		<link>http://natejc.com/blog/2008/08/should-adobe-follow-the-new-ecmascript-31-standard/</link>
		<comments>http://natejc.com/blog/2008/08/should-adobe-follow-the-new-ecmascript-31-standard/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 21:19:06 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Rants & Raves]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=97</guid>
		<description><![CDATA[For background, read: Standards, ECMAScript and representing the past ActionScript 3 and ECMAScript 4 Ru Roh! Adobe Screwed By EcmaScript Standards Agreement How will ECMAScript “Harmony” affect ActionScript 3? Keith Peters just posed a good question, Why Standards?. On the one hand, standards are undeniably good, assuming that the point of a &#8220;standard&#8221; is that]]></description>
		<wfw:commentRss>http://natejc.com/blog/2008/08/should-adobe-follow-the-new-ecmascript-31-standard/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	<creativeCommons:license>http://creativecommons.org/licenses/by-nc/3.0/us/</creativeCommons:license>
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		<item>
		<title>We&#8217;re Hiring: ActionScript 3 Engineer</title>
		<link>http://natejc.com/blog/2008/03/were-hiring-actionscript-3-engineer/</link>
		<comments>http://natejc.com/blog/2008/03/were-hiring-actionscript-3-engineer/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 18:14:22 +0000</pubDate>
		<dc:creator>Nate Chatellier</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://natejc.com/blog/?p=92</guid>
		<description><![CDATA[Well, we&#8217;re basically always hiring (so apply even if this ad goes away), but given that the OSFlash Job Board just had a relaunch, we thought we&#8217;d try our luck at using it. Here&#8217;s the contents of the job posting: ActionScript 3 Engineer DigiDeal Corporation, Spokane Valley, WA Deal yourself a winning hand! Join DigiDeal]]></description>
		<wfw:commentRss>http://natejc.com/blog/2008/03/were-hiring-actionscript-3-engineer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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