Flash Game: Kung Fu Panda Tales of Po
At Seven2, I served as the lead developer on the pilot game for a brand new Nickelodeon tv series based on Kung Fu Panda! This recently released game, called called Tales of Po, is in the running to be Nickelodeon’s 2011 Game of the Year (along with Voltron Ultimate Victory, another game that I served as lead dev on)! It’s a side-scrolling rpg-brawler with similarities to Double Dragon, Castle Crashers, etc. Stay tuned for future posts on some of they key development issues & solutions encountered while developing this game. In the mean time, go play it!
Kung Fu Panda – Tales of Po (PLAY NOW)
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Dear Nate Chatellier,
I am a flash programmer in Malaysia and currently involving in a similar game project that using side-scrolling brawler style. Do you mind to share how is the collision detection method that using in the Kungfu Panda Tales of Po? I am pretty sure it is not only checking hitTestObject method only. Thanks.
Hey Augustine, I wrote a post about how to handle collision detection here:
http://blog.teamthinklabs.com/index.php/2011/11/30/pseudo-3d-collision-detection/
And another post about how to handle depth sorting here:
http://natejc.com/blog/2011/11/as3-displayobject-auto-sorter/
Hope that helps!