Archive for September, 2008

Flash on the Beach 2008 schedule

It’s once again the time of year for the best Flash conference. Here’s my schedule:

Day 0: Sunday 28th Sep 2008

09:30am PV3D Workshop. Ralph Hauwert

Day 1: Monday 29th Sep 2008

09:00am Keynote: Flash Now and in the Future. Richard Galvan
10:15am The best way to predict the future is to invent it. Carlos Ulloa
11:30am Things to Make and Do. Mike Jones
01:30pm A Preview of Flex 4 and “Thermo”. Mark Anders
02:45pm Creating Particle Effects with Flint. Richard Lord
04:00pm Beyond the Knowledge: The Art of Play. Eric Natzke
08:00pm Modulating a Lot. James Paterson

Day 2: Tuesday 30th Sep 2008

09:00am Welcome to The Cloud. Aral Balkan
10:15am Town Hall Meeting. Adobe
11:30am Things Every ActionScript Developer Should Know. Grant Skinner
01:30pm AIR Beyond the Basics – Taming the Desktop. Peter Elst
02:45pm Platform Jiu-Jitsu. Lee Brimelow
04:00pm Motion Graphics, one frame at a time. Nanda Costa
08:00pm The Best 8 to 12 Hours of my Life. Robert Hodgin

Day 3: Wednesday 1st Oct 2008

09:00am Advanced ActionScript Animation. Keith Peters
10:15am Papervision3D Simplified. Seb Lee-Delisle
11:30am Decompiling Flex and Flash. Doug McCune
01:30pm Play with Pixels, Bitmap Manipulation with AS3. Koen de Wegggheleire
02:45pm The Ying and Yang of Flash. Paul Betlem
04:00pm The Art of Surveillance and Self-Exposure. Jonathan Harris

Flash CS4 – A Minor Update? Nope.

AppleInsider just released some details about CS4. They’re saying that insiders call it a “minor update.” Over on Keith Peter’s blog, he argues the point by praising these new features, “bones, 3D, PixelBender, sound synthesis, new text engine, new drawing API.” In response, Steven Sacks comments “Wait a sec, Keith. You’re talking about features of the player/actionscript. Let’s not confuse the language or the runtime with the IDE. You can access the features you listed without using Flash CS4.”

I agree that most of the features I’m really excited about are in FlashPlayer 10 and not necessarily in Flash CS4. But take my company for example. We create Flash games. We heavily rely on inheritance, code reuse, and modularization. We have a great system setup where you can open any smaller module that you want to reuse in a future Flash game, copy a single folder from the Flash Library to your new game, import and initialize the object in the new game, and you’re off and running. This makes creating the ground floor of a future flash game extremely quick and efficient. After 3 years of refining this process, we have arrived at what we believe to be a fantastic work flow from design to engineering.

I am extremely excited and intend on using immediately many of the new features of FP10. The only reason we haven’t already is because, currently, this requires Flex. It would take us countless hours and tons of money to get everything converted to Flex. This simply is not an option for us. So if a new Flash IDE called CS4 came out and was exactly the same as Flash CS3 except that I could leverage all of the new FP10 features *directly from the Flash IDE*, I would be sold without hesitation. As Keith claims, for many, FlashPlayer 10 = Flash CS4. If you use Flex instead of Flash CS3, then feel free to review the latest version of FlexBuilder. But as for a person who leads a team of people who use Flash CS3 40+ hours / week, we are all very excited about the new version.