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Archive for June, 2007

Bahama mama!

Posted by Nate Chatellier on June 22nd, 2007

I’m taking my first ever cruise next week. It’s a week long cruise with Royal Caribbean cruise lines. Destination: Bahamas! So, I’ll be out of communication from from 6/23/2007 – 7/1/2007. Talk to you when I get back!

Btw, if you’ve never tried one, a “Bahama Mama” is a great drink.

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Organizing your AS and FLA Files in Large Development Environments

Posted by Nate Chatellier on June 13th, 2007

I lead an ever-growing team of Flash developers at a company called DigiDeal. We create electronic poker tables that go in casinos. Our goal is to pump out new games as often as possible. Since most casino games are just a variation of some “base level” game (such as Poker, Blackjack, Baccarat, etc), inheritance and [...]

Bitmap and Sprite Conversion in ActionScript 3

Posted by Nate Chatellier on June 8th, 2007

I got tired of writing the Bitmap and Sprite Conversion code in AS3 multiple times and finally decided I'd write a small utility that would easily do this for me.
Usage:
Let's say you have some some Sprite on the stage called _mcSprite that you want to become a bitmap, then you would do the following:
PLAIN TEXT
Actionscript:

var [...]

FlashCS3 Class Path Oddities

Posted by Nate Chatellier on June 2nd, 2007

I just spent the last 30 minutes wanting to pull an Office Space on my computer. It all boiled down to odd behavior related to setting the class path in Flash CS3. Allow me to save you from a similar frustration:
Let's say I have an .fla located in "com.natejc.display.utils". Since I'll be using other classes [...]

FlashDevelop 3 Beta review

Posted by Nate Chatellier on June 1st, 2007

On Tuesday (May 22, 2007), Mika Palmu, Philippe Elsass, and Nick Farina made an alpha release of the next installment of my favorite ActionScript editor, FlashDevelop. Somehow, I missed that they released the beta last night!
I tip my hat to the guys that made it. Considering it's a free editor, it's pretty darn good. I [...]