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	<title>Comments on: The Little Tweener that Could</title>
	<atom:link href="http://natejc.com/blog/2007/04/the-little-tweener-that-could/feed/" rel="self" type="application/rss+xml" />
	<link>http://natejc.com/blog/2007/04/the-little-tweener-that-could/</link>
	<description>Flash &#038; ActionScript 3 info, source, &#038; experiments</description>
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		<title>By: Nate Chatellier</title>
		<link>http://natejc.com/blog/2007/04/the-little-tweener-that-could/comment-page-1/#comment-113</link>
		<dc:creator>Nate Chatellier</dc:creator>
		<pubDate>Wed, 23 May 2007 18:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natejc.com/?p=15#comment-113</guid>
		<description>More &lt;a href=&quot;http://labs.blitzagency.com/?p=314&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Tweener recognition from BLITZ&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>More <a href="http://labs.blitzagency.com/?p=314" target="_blank" rel="nofollow">Tweener recognition from BLITZ</a></p>
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		<title>By: felix</title>
		<link>http://natejc.com/blog/2007/04/the-little-tweener-that-could/comment-page-1/#comment-19</link>
		<dc:creator>felix</dc:creator>
		<pubDate>Fri, 11 May 2007 15:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natejc.com/?p=15#comment-19</guid>
		<description>AS3 Tweener looks great - thanks! Since using the Macromedia AS3 Tween class requires the whole flex framework, it is pretty much useless if you want a small swf. 

Question: is there an equivalent of continueTo() for tweener? I use this a lot with the AS2 Tween class because I imagine it is more efficient when creating multiple motions for the same object (for example a button that tweens position on rollover) .</description>
		<content:encoded><![CDATA[<p>AS3 Tweener looks great &#8211; thanks! Since using the Macromedia AS3 Tween class requires the whole flex framework, it is pretty much useless if you want a small swf. </p>
<p>Question: is there an equivalent of continueTo() for tweener? I use this a lot with the AS2 Tween class because I imagine it is more efficient when creating multiple motions for the same object (for example a button that tweens position on rollover) .</p>
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