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A while back I led an ActionScript 2 project with two other classmates in a Network Programming class I was taking at EWU. We created a Flash game we called “Zelda Arena” in which multiple players on multiple computers would connect via TCP/IP to a C++ server. You could custom color your own hero (Link) and duke it out against each other with your sword. I wanted to take the idea a lot further, but figured Nintendo might not appreciate it. Here are a couple of screen shots:

Zelda Arena screenshot 1 Zelda Arena screenshot 2
Zelda Arena screenshot 3 Zelda Arena screenshot 4

If Nintendo happens to read this, I would love to build you this game for your website! A guarantee it would generate a lot of traffic. But alas, you will probably just steal my idea. Then again, I guess I stole yours first. :)

Anyway, I have since redone a lot of ActionScript 3 networking code. In the near future, I’ll post some further information on Flash/AS3 networking and share some free classes to simplify the process. Stay tuned…

This work, unless otherwise expressly stated, is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

3 Responses to “Flash Network Programming via TCP/IP, part 1”

    [...] been longing to re-create the Zelda Arena game I created a while back in AS 3 (under a different title so I don’t get sued by [...]

    do you have the source code for the flash part of this?

    btw is there a copy of zelda arena out there? and do you have source code for the client and the server? very interested in the techniques you used for this.

    would be willing to license any of the code?

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