A while back I led an ActionScript 2 project with two other classmates in a Network Programming class I was taking at EWU. We created a Flash game we called “Zelda Arena” in which multiple players on multiple computers would connect via TCP/IP to a C++ server. You could custom color your own hero (Link) and duke it out against each other with your sword. I wanted to take the idea a lot further, but figured Nintendo might not appreciate it. Here are a couple of screen shots:

Zelda Arena screenshot 1 Zelda Arena screenshot 2
Zelda Arena screenshot 3 Zelda Arena screenshot 4

If Nintendo happens to read this, I would love to build you this game for your website! A guarantee it would generate a lot of traffic. But alas, you will probably just steal my idea. Then again, I guess I stole yours first. :)

Anyway, I have since redone a lot of ActionScript 3 networking code. In the near future, I’ll post some further information on Flash/AS3 networking and share some free classes to simplify the process. Stay tuned…

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